Spoiler alert, the password system functions perfectly. level, if the game screen (GOOL global 18) is set to 14 (memcard screen) and GOOL global 1 is set to 10, a password test screen can be accessed, meant to test the integrity of the password encoding and decoding system. Due to a strange programming error, the game will enter an infinite loop after it spawns the text objects for the menu (which happens a third of a second after the menu is entered) and locks up permanently. This menu is exclusive to the Japanese release of the game and can only be accessed through the above-mentioned save menu. The mix of translated and untranslated text is due to the text object setups and text strings being re-used across menus. This screen, as with most other debug menus, is not localized for the Japanese release of the game, although this version has a fourth option that will only appear if debug mode is enabled (though since passwords are removed as alternatives to saving in this release, it's technically the third option), which when selected brings you to a badly-programmed "unformat card" menu.
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If no save block has been previously selected, then the update saved game option will throw an error and will return to the title screen. When accessed through the debug title menu option, continuing from the password or save select options will softlock the game, as it gets stuck in an object-less void with nowhere to go. Selecting it will bring you to a save menu that shows the game stats and which lets you see the current game password (except in the Japanese version), save the game, or overwrite a currently-selected save block. "Test Save System" Title Menu Option American VersionĪ "TEST SAVE SYSTEM" option shows up in the title menu as the fifth (fourth in the Japanese release) option. It's used for, you guessed it, debugging various object/game behavior.
With hacks, this variable can be set to any non-zero value. GOOL global variable 68 is a debug mode variable that is set to zero at the start of the game, never to be written again, though it is read at various points in the game, as described in this section.
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